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High Level Roadmap
Last Post 01 Jun 2009 01:12 AM byKarak. 1 Replies.
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AlincorUser is Offline
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01 Jun 2009 12:17 AM  

 

High Level Roadmap  

0.1 = (done)
0.2 = (done)
0.3 = basic perstence (rooms, items, mobs), logging
0.4 = MEF, basic remote admin, win service, equipment, race, attribs, align
0.5 = basic combat, skills, spells, settings, economy, weather
0.6 = party, guilds, chat channels 
0.7 = quests, paging, msg boards, ticketing
0.8 = intermud, player housing / in-game building, professions
0.9 = admin-events support, pets (and mounts)
1.0 = release polish

1.1 and beyond = ranged combat, multiple currencies, item durability, flight, underwater

 

Some more things I've though of:

Auctions

Banks

Instances? (like WoW has personalized dungeons that get created just for the group and can only be seen by the group)

Custom Color / Prompts etc.

Macros

... I'll think of more.. don't worry 

KarakUser is Online
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01 Jun 2009 01:12 AM  

I think I'd call auctions and banking "advanced economy" and slate that at 1.1+ as a basic MUD needn't have these things but moreso because they can be kinda mud-specific.

Instances is also an idea that crossed my mind, but I was hesitant to address it. (Edit: Link). If we want to move forward with it, I'd push for 1.1 and beyond.

Custom prompts fits with the 'settings' theme of 0.5.  This is pretty minor/easy and needn't be called out in the roadmap.  Not sure what you mean with colors; users can already cause color changes stuff with their communications and such.  (I don't think we sanitize user data yet though, to prevent malicious usage.)

Aliases/macros would fit for 0.5. (Fortunately it should be a simple matter of ripping the command out of the project if the MUD admin is opposed to them rules-wise, etc.)  Also pretty minor.

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