I have been very focused on our offline universe/world builder. I believe that this tool will help people, especially non programmers, see WheelMUD in action. I'm hoping to get this ready for the version 0.3 code drop. The first version of this utility will have the following:
- Creating new MUD things (areas, rooms, exits, players, mobs, items)
- Deleting MUD things (areas, rooms, exits, players, mobs, items)
- Custom long string editor (for the propertygrid control)
- Custom room chooser (for the propertygrid control)
- Custom room exit editor (for the propertygrid control)
There are still quite a few properties that will need custom editors, but the above list should get people started with shaping their world.
Here are a couple screenshots of my latest work:


The source code for this utility is in the repository with the rest of the WheelMUD source code. The docking control, to simulate Visual Studio tear out windows, is a commercial control. This means that in order to add more tear out windows, you will have to buy it. The creator is DivElements and the url is http://www.divelements.com/net/controls/sanddock/