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RuleSet Code-A-Thon

I've been in the zone all weekend. I've been churning out code related to RuleSets. I've created a new namespace called WheelMUD.GameEngine. This is where all of the RuleSet stuff gets parsed and mapped. This namespace will also handle a lot of the game related interactions like parties, skill rolls, and the like. I got as far as putting in all the infrastructure so that it works with the top level manager. The Gaming Engine now loads with the other systems.

I got as far as loading master files, which contain descriptions of the contents of a RuleSet package. I'm currently stuck on loading parser script files. I currently using the CSScript engine over at http://www.csscript.net  I ran into an issue, and I emailed the author. So now I wait. Bleh

At least the code is now working and checked into our Subversion repository.

posted @ Sunday, May 17, 2009 10:22 PM by Fastalanasa

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